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Archive for the ‘iphone’ Category


Stack ‘em Up - Day 2

Sunday, February 21st, 2010

I must say, day 2 for Stack ‘em Up looks a lot more promising than day 1. In all I sold 31 units for net revenue of $21.13. That is large improvement over yesterday. However, the revenue always goes down after initial up, and yesterday was a Saturday. I still think the numbers don’t look all that good. I have started posting announcements on forums. I don’t know if they help. At present all my announcements include a few Promo Codes for the forum members. I am more focused on getting word of mount buzz going rather than earning money from forum posts. I don’t know if forum posts ever earn any money anyway.

Also, I think at some point I will try increasing game price to $1.99 to see how that goes.

On AdMob front, they had 614 impressions and 6 clicks for the Stack ‘em up. There is no way to know conversion rate there though.

Will keep you guys updated.

First Full Day of Stack ‘em Up

Saturday, February 20th, 2010

Yesterday was the first full day of Stack ‘em Up on AppStore. The day was rather disappointing. I sold 12 copies with a net revenue of $8.37. The only review I have received so far is mine own. I have received several review comments in private from my friends who tried the game. So far private reviews are positive. Let us see if this can translate to real revenue.

Yesterday was also the day when Nukkad  multi lingual Twitter client) went ad supported. I am using AdMob for the ads. They allow me to run house ads. Nukkad is configured to serve 30% “Stack ‘em Up”. That means so far 624 “Stack ‘em Up” ads have been served. AdMob is reporting 11 clicks. Out of the 11, a couple of probably me clicking when experimenting.

In all I am disappointed overall. Maybe tomorrow will be better.

Announcing Stack ‘em Up

Sunday, February 14th, 2010

For the last several days I have been working on an iPhone application. I am excited to announce that the application is ready. Here is the description of the application:

In a nearby land not so far away, citizens have been drinking lots of fun drinks without worrying about health. This has brought the civilization to brink of extinction. You have been sent to bring balance and to save the civilization. Powerful interest are against you. A single sound of dropping can will alert them. So be careful.

Stack up the cans of different types of drinks mixing fun, style, while still being healthy. If you are able to do this, citizens will follow and you the civilization will be saved.

You are the only hope. So Hurry!

The video is @ youtube.

Some screenshots:

stack1

and:

stack2

Challenging all Choregraphers out there

Friday, October 9th, 2009

The latest idea I am working on is a choreography tool. The idea is that you got a character with set of animation clips.   As a user you will be able to combine these small sequences to create a full dance sequences. You will than be able to combine these sequences to create a full dance sequence of your liking. You will let your creativity loose. The dance sequences I am working on are various hip-hop sequences, moonwalk sequences, disco sequences, etc.

Once the full dance sequence is complete you will be able to e-mail the sequence to other users. Here are some very preliminary sequences. They need lot more work. But let me know what you guys think. Here is some of the sequences I am working on. Sorry for the slow link friends.

http://techievarta.com/dal.html

Twitter World Crash

Thursday, July 2nd, 2009

Update: The updated with fix has now been accepted by Apple is now @ AppStore. Get it

My previous release of Twitter World application had a nasty bug which made it unusable for lots of “Twitter World” users and completely killed the reputation. I owe these users an explanation of what happened.

As you know, Twitter World uses Google API to translate Tweets. In version 1.0, the Twitter World translated one tweet at a time. This was slow and resulted in significantly slow initial load time. So I decided to use the newly available Google batch translation API. The batch feature of the API allows me to submit multiple translation requests at once. Google also has a limit of maximum 2000 encoded characters in the URL. A given batch could have at most 7 tweets. Any given tweet cannot be more than 140 characters long. So in theory this should always have been safe.

The part I missed was UTF8. In UTF8 (which is the most used character encoding), every character can be encoded in 1-4 byte.  Now if you take 140 characters/tweet and mutliply it with 4, you get up to 560 characters in the URL per tweet. That implies even 4 tweets can take up to 2000 URL character limit Google requires. This results in URL too long error from Google.

This along with some lousy error handling caused the crash which a lot of users saw with the version 2.0 of the Twitter World. The fix was uploaded to Apple yesterday. It is frustrating that I cannot push the fix out faster and am @ Apple’s mercy when it comes to pushing update to this critical issue. In the middle if somebody needs an update, I can provide them with ad-hoc release.

Starting on path for iPhone application development

Sunday, April 12th, 2009

It was late February when I eventually gave in to continuous persuasion of my friend and colleague Cole Harris and decided to start experimenting with iPhone applications. He had been on the AppStore for some time and has several successful applications and had given me some tips. Man what a month of March it turned out to be.

The first question was what to develop and my first answer was to develop an April Fool day application. Which I developed but never uploaded. This application provided me with significant insight in to iPhone capabilities.

I had rich embedded devlopment background (how rich :)). I knew C/C++/Java rather well but had never done any ObjC or GUI related development. One and half month later my first application has been uploaded for Apple’s review and I am nervously waiting to see what happens to it.

As soon as Apple approves the application, I will use this space to discuss design and tools used to create the application.

Arcade Bowling: Another game for 3 years old

Tuesday, February 24th, 2009

Rating: ★★☆☆☆ 

Get it

Arcade bowling’s description says: “Stuck in another meeting with the “Bobs”? Tired of filing out endless TPS Report Cover Sheets? blah blah Then look no further. I did not know that 3 year old kids had to file TPS report. At least not in my household. This game seems to be just appropriate for 3 yr old kids. (more…)

Bounce on: Rich Graphics smart idea but still lacking

Saturday, February 21st, 2009

Rating: ★★☆☆☆ 

Get it: Bounce On

Bounce On which is in top 25 free apps category. It is graphics rich game which uses accelerometer smartly. The goal is the same old get the ball to its destination.
(more…)

iPhone Brain Tuner: Absolutely Addictive

Saturday, February 21st, 2009

Rating: ★★★★★ 

Get it: BrainTuner

Can you add 2+2 or 5+3? Wait till you try BrainTuner from http://gengarstudios.com/. It is an absolutely addictive application where you continuously challenge yourself in game of maths trying to beat your previous time and in rush to beat timing you make mistakes answering these simple questions.
(more…)

Flash on iPhone

Monday, February 2nd, 2009

Unstrung is reporting that Adobe and Apple are finally working on flash version for iPhone. Hightime. As an at times grunmpy and at times proud owner of iPhone, I will love the idea of seeing flash on the iPhone. No more need to have special one off clients (e.g. youtube) for dealing with flash enabled web-content. Reading the Unstrung report, it seems this effort may significantly enhance the Apple SDK which other developers may be able to use.

Good luck to Adobe, Apple and all the iPhone hackers out there.